Desktop Dungeons Extreme Edition



Go to Steam and switch your Desktop Dungeons version off the legacy version (if it is not on legacy, don't worry about it). Create a spare copy of your game folder to install the mod on. Install launcher to the game folder you plan to use for the mod. Make sure you actually own a copy of Desktop Dungeons, and are connected to the internet.

  1. Desktop Dungeons Extreme Edition
  2. Desktop Dungeon Wiki
  3. Desktop Dungeons Free
  4. Desktop Dungeons Enhanced Edition
  5. Desktop Dungeons Review
  • Desktop Dungeons is a quick-play, roguelike-like puzzle game that gives you 10-20 minutes of dungeon-crawling action per serving. Casual players can enjoy endless coffee-break gaming sessions in infinitely random dungeons, while hardcore enthusiasts can unearth the game’s subtleties and tackle challenges of unrealistic viciousness.
  • Go to Steam and switch Desktop Dungeons.off. the legacy build and back to the regular build. Duplicate your Desktop Dungeons folder (right click Desktop Dungeons in Steam, go to Properties Local Files Browse local files) 3. Download the Extreme Edition East patch from ddmod.

Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.

It is available for download here: http://ddmod.weebly.com

  • 1Added Features
    • 1.1Classes

Classes

Bard

TraitsSuggested RacesHow to Unlock

CENTRE OF ATTENTION: Starts with WONAFYT that ignores resists and tickets enemies it slows.

SHOW GOES ON: Restore 1 mana for every 3 health per level lost from enemies.

ENCORE: Refill 3 health per level on XP-valuable kill.

- Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.

Magician

Main article: Magician

TraitsSuggested RacesHow to Unlock

TELEPORTATION: Starts with WEYTWUT glyph.

SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits

FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters

- Upgrade Mage Tower to level 4.

Heretic

Main article: Heretic

TraitsSuggested RacesHow to Unlock

INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences

BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments

OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0

- Upgrade Church to level 4.

Abomination

TraitsSuggested RacesHow to Unlock

EARTHEN MAGIC: Starts with IMAWAL, IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.

SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, potions can overheal and overcharge.

UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.

Human, Halfling, DwarfShadow Bog subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.

Troll

TraitsSuggested RacesHow to Unlock

TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile

TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback

TROLL BODY: Resists capped at 35%, -30% attack bonus

- Fee-Fi-Fo-Fum Pt. 3

Dungeons

NameRegionDifficultyFlavor TextBoss(es)Monsters

North

Normal

Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.

Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster

North

Hard

This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.

Lavavein, Goodusa

Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster

North

Vicious

You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?

Prototype 1*, Prototype 3*, ???

Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem

Oasis Town

Previewdialectical

North

Hard

This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a 'minor goat-related issue.' As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.

Chieftain Dal'Zak

Possessed Goat, Goat, 4x random monster

Lekon's Table

North

Vicious

The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.

The Sacrifice*, ???

Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen

East

Normal

Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.

Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)

East

Hard

This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.

Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster

Troll Laboratory

East

Vicious

This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.

Dr. Victroll Trollenstein

Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist

Frigid Battlefield

East

Hard

Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.

Memory of the South, Memory of the East

Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman

Phantom Citadel

East

Vicious

This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.

Elisssa Ahau

Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess

Endless Blizzard

East

Vicious

The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within.

???

Numerous!

South

Normal

Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.

Goblin Trapper, Goblin Miner, Goblin, 3x random monster

South

Hard

Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.

Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster

South

Hard

While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome..

Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat

South

Vicious

This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.

???

Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???

South

Vicious

Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.

???

Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae

Badges

Retrieved from 'http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&oldid=57208'
Desktop Dungeons
Developer(s)QCF Design
Publisher(s)QCF Design
Composer(s)
EngineUnity
Platform(s)Windows, Macintosh, Linux, iOS, Android
ReleaseNovember 7, 2013 (Steam)
Genre(s)Role-playing
Mode(s)Single-player

Desktop Dungeons is a single-playerrole-playing video game developed and published by QCF Design. Released in November 2013, the game underwent a lengthy public beta phase, during which it was available to customers who pre-ordered the game. In the game, players navigate a dungeon filled with monsters before battling a final dungeon boss. The game has qualities of a puzzle as players must find the best methods to use items, spells, and upgrades to reach the final boss without losing too much of their character's health.[1]Desktop Dungeons has been compared to a roguelike but with condensed gameplay. Desktop Dungeons received an award for Excellence in Design at the 2011 Independent Games Festival. The game is available for Windows, Macintosh, Linux, iOS and Android.[2]

Gameplay[edit]

The game plays as a condensed roguelike with sessions taking only about 10 minutes to play.[3] Players choose a race and class for a character before sending them into a randomly generated dungeon. After completing dungeons, players are rewarded with the ability to unlock new character classes, starting weapons, and bonus dungeons.[1][4] Players can worship different deities at altars, who then bestow upon the worshipers a set of rules which benefit the player if they are followed or harm them if they are not.[5]

Video game modders can create tilesets for the game which changes the appearance of the dungeon. Derek Yu, the creator of the video game Spelunky, created one such tileset which the developers of Desktop Dungeons decided to use as the default appearance for the game.[5]

Desktop Dungeons Extreme Edition

Development[edit]

The beta version (right) included graphical improvements and new features not found in the alpha version (left)

Desktop Dungeons is developed by a three-man team in South Africa. Rodain Joubert says that he began development of the game in January 2010 after having played many roguelike games and then reading a manifesto written by Edmund McMillen, the creator of Super Meat Boy and initial character artist and animator on Braid.[3][6] The alpha version of the game was written using Game Maker, and one of the major changes to the game during the alpha development was the ability to worship gods at altars which affected the course of a dungeon run.[7]

The beta featured a significant graphical upgrade from the free alpha version[8] and included a new tutorial system, changes to character progression, player inventory, and an adventuring locker to store items between dungeon runs.[7]

Preliminary release and reception[edit]

The preliminary reception among critics based on the released beta version has been generally positive.[1][8] The game was available for pre-order during this period, allowing users to access a beta version. A Special Edition of the game was also available for pre-order which includes extra quests and character classes. An Exclusive Edition pre-order of the game was also sold for which customers would have their names mentioned in the game as well as in the credits.[9] With the changes made for the beta version, Rock, Paper, Shotgun's writer Alec Meer praised, 'Desktop Dungeons is now easily the game it always deserved to be.'[5] The game received an award for Excellence in Design at the 2011 Independent Games Festival.[9] The game was listed at #3 in Gamasutra's Top 10 Indie Games of 2010.[4]

Desktop Dungeon Wiki

Cloning controversy[edit]

Eric Farraro, developing under the pseudonym Lazy Peon, created an iPhone game titled League Of Epic Heroes after playing the beta version of Desktop Dungeons. Farraro announced League of Epic Heroes in an internet post in October 2010 and stated, 'To give credit where credit is due, League is based on the core gameplay of Desktop Dungeons.' League of Epic Heroes uses the same mechanics, character classes, spells, and progression system as Desktop Dungeons, but none of the graphics, sound effects, source code, or other game resources. Farraro contacted QCF Design on November 12, 2010, with information about the game he was creating and claiming that the game was not a clone. Despite QCF Design's request that Farraro not release the game, League of Epic Heroes was released in the AppleApp Store on November 23, 2010.[3] Following a copyright infringement notice from QCF's lawyers, Farraro removed League of Epic Heroes from the App Store.[10][11]

References[edit]

Desktop Dungeons Free

  1. ^ abcMeer, Alec (2011-08-05). 'Impressions: Desktop Dungeons Beta'. Rock, Paper, Shotgun. Retrieved 2011-08-31.
  2. ^Hillier, Brenna (2011-02-14). 'Desktop Dungeons dev: indie scene gives back'. VG247. Retrieved 2011-08-31.
  3. ^ abcStanton, Rich (2011-01-10). 'The Cloning Of Desktop Dungeons'. Next-Gen.biz. Future Publishing. Archived from the original on 2011-09-26. Retrieved 2011-08-31.
  4. ^ abRose, Mike; Tim W. (2010-12-17). 'Gamasutra's Best Of 2010: Top 10 Indie Games'. Gamasutra. Retrieved 2011-09-01.
  5. ^ abcMeer, Alec (2010-11-23). 'Return To Desktop Dungeons'. Rock, Paper, Shotgun. Retrieved 2011-08-31.
  6. ^Edmund McMillen's manifesto is available online from Gamasutra at Opinion: Indie Game Design Do-s and Don't-s: A Manifesto
  7. ^ abKelly, James Floyd (2011-07-15). 'Get Your Dungeon Crawl Fix With Desktop Dungeons'. Wired News. Retrieved 2011-08-31.
  8. ^ abDevore, Jordan (2011-06-02). 'Full version of Desktop Dungeons revealed, looks hot'. Destructoid. Retrieved 2011-08-31.
  9. ^ abNelson, Randy (2011-06-02). 'IGF winner Desktop Dungeons gets a facelift, up for pre-order on PC and Mac'. Joystiq. Retrieved 2011-08-31.
  10. ^Meer, Alec (2011-01-17). 'App Store hit by new game-cloning controversy'. gamesindustry.biz. Archived from the original on 2014-10-10. Retrieved 2014-10-10.
  11. ^'So Wait, Are We the Douchebags Now?'. QCF Design. 2011-01-15. Archived from the original on 2014-10-24. Retrieved 2014-10-10.
Dungeons

Desktop Dungeons Enhanced Edition

External links[edit]

  • DesktopDungeons.net, the official homepage
  • Desktop Dungeons wiki, a wiki provided by the publisher
  • Desktop Dungeons Alpha, available as a free download from the publisher
  • Desktop Dungeons 0.21 Alpha, description of the game in Russian. (in Russian)

Desktop Dungeons Review

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